Character Specifications

Specifications on the new characters system

  • 1. Animations
    • 1.1 Sheets
      • 1.1.1 Template sheet (measures, positioning, customizing)
    • 1.2 Sprite definitions
      • 1.2.1 Template sprite
      • 1.2.2 Extended sprite
    • 1.3 Character file
      • 1.3.1 Template character
  • 2. Scripts
    • 2.1 Structure
      • 2.1.1 Movesets
        • 2.1.1.1 Basic moveset (non-combat, non-special, non-default)
        • 2.1.1.2 Combat moveset (unarmed)
        • 2.1.1.3 Combat moveset (armed)
        • 2.1.1.4 Combat moveset (unlockable)
        • 2.1.1.5 Special moveset (magic or special ability)
      • 2.1.2 Equipment
        • 2.1.2.1 Weapon script (mechanics & bonuses)
        • 2.1.2.2 Weapon animation
        • 2.1.2.3 Armor script (mechanics & bonuses)
        • 2.1.2.4 Armor animation
        • 2.1.2.5 Default equipment (mechanics & bonuses)
      • 1.1.3 Stats & Status
        • 1.1.3.1 Base stats (combat related)
        • 1.1.3.2 Extended stats (gameplay related)
        • 1.1.3.2 Status effects (mechanics & bonuses)
        • 1.1.3.3 Environmental effects (mechanics & bonuses)
      • 1.1.4 Special effects
        • 1.1.4.1 Particles
        • 1.1.4.2 Sound effects (scripted cues)
  • 3. In game
    • 3.1 Debug process
    • 3.2 User experience
    • 3.3 Final product

1.Animations

1.1 Sheets

In this new release, the creation of characters, both PC and NPC, will use a template as reference, making characters look consistent all through the game, unifying scale, and speeding up customization/creation of characters.

1.1.1 Template sheet