Level Structure

A. Identifying zones and rooms

format: zone.room    Level name    (note)    [link] or [*one way]

variables:         $_PLDATA_zone = zone        $_PLDATA_room = room

AREA: Ooshima (Great Island)

Tutorial zones (save/load disabled)

00 Hirogawa [all children] [10]

0A Michio's Home [parent]
0B Inn/shop [parent]
0C Dojo [parent]
0D Daimyo Mansion [parent]
0X NPC houses [parent]

10 Backwoods [1A]

1A Ant Tunnels [1B] [parent]
1B Spider's Lair [1A]

Regular zones (save/load enabled)

1.0 Hirogawa [all children] [2.0]

1.1 Michio's Home [parent]
1.2 Inn/shop [parent]
1.3 Dojo [parent]
1.4 Daimyo Mansion [parent]
1.x NPC houses [parent]
1.y Backwoods (present) [parent]

2.0 Sakura Woods [all children] [1.0] [3.0] [4.0] [5.0]

2.1 Fishing Spot [parent] [6.0]
2.2 Mossy Caves [parent]

3.0 Bamboo Forest [all children] [2.0]

3.1 Bamboo Fort [parent]
3.2 Bamboo Smith [parent]

4.0 Stone Mines [all children] [2.0]

4.1 Lower Chamber [parent]

5.0 Cliffs [5.1]

5.1 Water Caves [parent] [5.2]
5.2 Water Temple [5.1]

6.0 Hokusaki River [all children]

6.1 Underwater Caves [parent]
6.2 Enemy Ship [parent] [7.1]


AREA: Okamori (Western Continent)

7.0 Wooden Hills (giant roots) [7.1] [7.2]

7.1 Okamori Seaport [parent]
7.2 Okamori [parent] [7.3] [8.0]
7.3 Mount Sugiyami [7.2] [*7.4]
7.4 Underground Dungeon [*7.0]

8.0 Shin Jo (capital) [all children] [7.2] [9.0]

9.0 Great Waterfalls [9.1]

9.1 Frog Pond [parent] [9.2]
9.2 Swamp [9.1]